Each faction does experience the same content, but from different perspectives and flavor. Each race has a slightly different starting tutorial that exemplifies the play style of the deck. There are also some unique interactions with the starting races, so you will want to run through the beginning of each race, especially for the Lore. Underworld – Necrotic, Dwarves, Shin’hare, Vennen.Įach race has two racial traits that they start with, and one racial trait that they unlock at level 15.Įach race-class combination has a race-class-combo trait that they start with, as well as one that they unlock at level 30. The race you select will indicate what starter deck you begin with. Accounts are provided with 10 character slots at launch, so you will be able to make at least one of each race and then some. Each race has its own 2 shard color combination used for the deck. This total increases as you level up.ģ Commons / 2 Uncommons / 1 Rare / 1 Legendary – the shards associated with your deck.ġ Common / 1 Uncommon / 1 Rare / 1 Legendary – for ArtifactsĪt level 1 you are capped on the number of copies of each card you can have in the deck. *The number indicates the max number of copies of a given card at each rarity The class you choose will undoubtedly have the biggest impact on your overall gameplay experience. Your characters – starting health total, opening hand size, character abilities and talent trees are all linked to what class you choose. Warrior – Is the best choice if you are new to the TCG experience, touting the highest starting health, and a straight forward battle power, being able to attack any minions and players. The overall flavor of the warrior is being more aggressive and quickly vanquishing your foes.Ĭleric – Is the most balanced of the three starting classes, giving you access to the “Pray” starting power, which allows you to shuffle blessings into your deck. They are mostly about buffing your minions and healing yourself as the game progresses. Mage – Arguably the most difficult of the 3 starting classes due to the lowest starting health total. However, the mages starting class power is slightly different. You will build up spell power that you can then use to cast various spells. You are required to go through the initial story line of the race you selected before you are allowed to make any modifications to the deck. As with most starter pre-constructed decks, they are lacking in real power, however, as you make your way through the single player campaign, you will gain additional cards. You can also capture new cards, and earn them as rewards for quests and random loot drops. You have to win five encounters to complete the initial area. You will then have the opportunity to make some modifications to the deck. If you are a veteran of the game and you looking for a bit of a challenge, then I recommend only using cards that have been acquired during the campaign in deck construction. A new feature added with the expansion is a “New” icon showing up on cards that have been newly acquired.Įxploring the map in Hex is straight forward. The nodes are color coded to give you an idea of where you are.īlue – Area completed, repeatable encounter There are various points on the map that open as the game progresses, either by defeating encounters, completing a quest, or talking to NPCs. Green – Area completed, non-repeatable encounterĭuring exploration you can also find dungeons. Dungeons are a series of repeatable encounters that have a better loot table at the end, based on how well you did in the dungeon.
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